[Settings]
PowerUser				= 0

[OSD]                                                	
EnableOSD				= 1
EnableBgnd				= 1
EnableFill				= 0
EnableStat				= 0
BaseColor				= 00FF8000
BgndColor				= 00000000
FillColor				= 80000000
FillMargin				= 2
PositionX				= 1
PositionY				= 1
ZoomRatio				= 2
CoordinateSpace				= 0
FrameColorBarMode			= 0
FrameColorBarSpeed			= 4
FrameColorBarPos			= 8
FrameColorBarSize			= 32
FrameColorsNum				= 16
FrameColor0				= 00FFFFFF
FrameColor1				= 0000FF00
FrameColor2				= 000000FF
FrameColor3				= 00FF0000
FrameColor4				= 00009999
FrameColor5				= 00000080
FrameColor6				= 00009900
FrameColor7				= 0000FFFF
FrameColor8				= 00800000
FrameColor9				= 00DCDCDC
FrameColor10				= 00800080
FrameColor11				= 00808000
FrameColor12				= 00A0A0A0
FrameColor13				= 00FF00FF
FrameColor14				= 00FFFF00
FrameColor15				= 00FFD000
EnableFrameColorBar			= 0
RefreshPeriod				= 500
RefreshPeriodMin			= 10
IntegerFramerate			= 1
MaximumFrametime			= 0
EnableFrametimeHistory			= 0
FrametimeHistoryWidth			= -32
FrametimeHistoryHeight			= -4
FrametimeHistoryMargin			= 1
FrametimeHistoryMin			= 0
FrametimeHistoryMax			= 50
FrametimeHistoryStyle			= 0
PerformanceProfiler			= 0
SyncInfo				= 0
ShowForegroundStat			= 0
SplitBatches				= 1
SharedMemoryAccessTimeout		= 500
Enable3DAPI				= 0
ScaleToFit				= 0

[Statistics]
FramerateAveragingInterval		= 1000
PeakFramerateCalc			= 0
PercentileCalc				= 0
FrametimeCalc				= 0
PercentileBuffer			= 0

[Framerate]
Limit					= 0
LimitDenominator			= 1
LimitTime				= 0
LimitTimeDenominator			= 1
IdleLimitTime				= 0
ThrottleTime				= 0
LimitHotkeys				= 1
SyncDisplay           			= 0
SyncFlush				= 1
SyncCalibrationDelta			= 20
SyncCalibrationCounter			= 60
SyncPollPeriod				= 5
SyncScanline0				= 0
SyncScanline1				= 0
SyncTimeout				= 1
SyncHotkeys				= 0
SyncPeriods				= 0
SyncLimiter				= 0
SyncTotal				= 0
Yield					= 2
PassiveWait				= 1
PassiveWaitThreshold			= 90
PassiveWaitLimit			= 2000
HybridSyncPeriod			= 60000

[Hooking]
EnableHooking				= 1
EnableSynchronization			= 1
EnableFloatingInjectionAddress		= 0
EnableDynamicOffsetDetection		= 0
EnableProxyProtection			= 1
CBTFlags				= 1
CBTInjectionPeriod			= 1000
HookLoadLibrary				= 0
HookDirectDraw				= 0
HookDirect3D8				= 1
HookDirect3D8Release			= 0
HookDirect3D8ReleaseVT			= 0
HookDirect3D9				= 1
HookDirect3D9Release			= 0
HookDirect3D9ReleaseVT			= 0
HookDirect3DSwapChain9Present		= 1
HookDXGI				= 1
HookDXGISwapChainPresentVT		= 0
HookDXGISwapChainRelease		= 1
HookDXGISwapChainReleaseDirect3D12	= 0
HookDXGISwapChainResizeBuffersVT	= 0
HookDXGISwapChain1Present1		= 1
HookDirect3D12				= 1
HookDirect3D12Agility			= 1
HookDirect3D12DebugLayer		= 0
UnhookD3D12CommandQueue			= 1
LateD3D12InjectionRetryCount		= 10
HookOpenGL				= 1
HookVulkan				= 1
HookUWP					= 1
UWPInjectionEventMask			= 3
UWPInjectionPeriod			= 100
UWPInjectionTimeout			= 30000
InjectionDelay				= 15000
InjectionDelayTriggers			= IGO64.dll,GameOverlayRenderer64.dll,overlay64.dll,DiscordOverlay64.dll,EOSOVH-Win64-Shipping.dll
InjectionDelayBeep			= 0
InjectionDelayDirect3D12		= 0
TrampolineType				= 2
IgnoreDXGIInterop			= 1
ConnectRetryCount			= 100
ForceHooking				= 0
InjectionIgnoreTriggers			= PresentationFramework.dll,PresentationFramework.NI.dll,Microsoft.WinUI.dll
RenderingDelay				= 0
UnconditionalInjectionDelay		= 0
EnableReinjection			= 1
EnableRelocation			= 0
UseDetours				= 0
SafeDetoursChain			= 1
EOSOVHCompatibilityFlags		= 0

[Font]
TextureSize				= 2048
Height					= -9
Weight					= 400
Italic					= 0
Face					= Unispace
Load					=
OutlineCompensation			= 1
OutlinePassCount			= 1
OutlineFactor                           = 240
OutlineMask				= 0000000F
TabUnit					= 65
CharsetSize0				= 200
CharsetSize1				= 100
CharsetSize2				= 50
CharsetSize3				= 0

[OverrideDXGI]
ForceFlipModel				= 0
ForceAllowTearing			= 0

[RendererDirectDraw]
FlickerFree				= 1

[RendererDirect3D8]
Implementation				= 2
VB					= 1
OverrideRenderTarget			= 1
Offscreen				= 0

[RendererDirect3D9]
Implementation				= 2
VB					= 1
OverrideRenderTarget			= 1
Offscreen				= 0
AdditionalSwapChain			= 0

[RendererDirect3D10]
Enable					= 1
Implementation				= 2
FastClear				= 1
FastClearATI				= 0
FastClearNVIDIA				= 1
Offscreen				= 0

[RendererDirect3D11]
Enable					= 1
Implementation				= 2
FastClear				= 1
FastClearATI				= 0
FastClearNVIDIA				= 1
RestrictMultipleSwapChains		= 0
Offscreen				= 0
HDR					= 0

[RendererDirect3D12]
D3D11on12				= 1
Enable					= 1
Implementation				= 2
QueueDetection				= 0
QueueCache				= 1
RestrictMultithreading			= 0
RestrictMultipleSwapChains		= 0
RestrictAFR				= 0
Offscreen				= 0

[RendererOpenGL]
Implementation				= 2
Context					= 0
ContextFallback				= 1
ContextValidation			= 1

[RendererVulkan]
Implementation				= 2
Clear					= 1
ClearATI				= 0
ClearNVIDIA				= 1
PresentFromCompute			= 1
Offscreen				= 0
DXVKCompatibilityFlags			= 7

[ScreenCaptureDirectDraw7]
Queue					= 1

[ScreenCaptureDirect3D8]
Queue					= 1
HwResize				= 1
FlushPipeline				= 3C370001

[ScreenCaptureDirect3D9]
NVIFR					= 1
GRTD					= 1
GRTDDelay				= 2
Queue					= 1
HwResize				= 1
FlushPipeline				= 3C370001

[ScreenCaptureDirect3D10]
NVIFR					= 0
Queue					= 1
HwResize				= 1
FlushPipeline				= 3C370001

[ScreenCaptureDirect3D11]
NVIFR					= 0
Queue					= 1
HwResize				= 1
FlushPipeline				= 3C370001

[ScreenCaptureDirect3D12]
D3D11on12				= 0
Queue					= 1
HwResize				= 1
FlushPipeline				= 3C370001

[ScreenCaptureOpenGL]
PBO					= 1
PBOATI					= 0
PBONVIDIA				= 1
Queue					= 1
HwResize				= 1
FlushPipeline				= 00000000

[ScreenCaptureVulkan]
Queue					= 1